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Maintainer's Usage Example

Igir has many options available to fit almost any use case, but the number of options can be overwhelming. So that begs a question: how do I, the maintainer of Igir, use Igir in the real world?

Primary ROM library

I have a 4TiB external hard drive that I use as my source of truth where I store all of my DATs, ROMs, and patches. In general, I'm more interested in cartridge-based consoles. Optical-based ROMs can take up a significant amount of space.

The file tree in that hard drive looks like this:

/Volumes/WDPassport4
├── FBNeo
│   ├── Arcade
│   └── Neogeo
├── No-Intro
│   ├── Nintendo - Game Boy
│   ├── Nintendo - Game Boy Advance
│   ├── Nintendo - Game Boy Advance (Multiboot)
│   ├── Nintendo - Game Boy Advance (Video)
│   ├── Nintendo - Game Boy Advance (e-Reader)
│   ├── Nintendo - Game Boy Color
│   └── etc...
├── No-Intro Love Pack (PC XML) (2023-01-29).zip
├── Patches
│   ├── gb
│   ├── gba
│   ├── gbc
│   ├── genesis
│   └── snes
├── Redump
│   ├── Microsoft - Xbox - BIOS Images
│   ├── Nintendo - GameCube
│   ├── Sony - PlayStation - BIOS Images
│   └── Sony - PlayStation 2 - BIOS Images
├── Redump (2023-01-29).zip
├── TOSEC - DAT Pack - Complete (3530) (TOSEC-v2022-07-10).zip
└── igir_library_sync.sh

The root directory has a DAT zip and subdirectory for each DAT release group. This helps separate differing quality of DATs and different DAT group ROM naming schemes. I then have one subdirectory for each game console, using the --dir-dat-name option.

The igir_library_sync.sh script helps me keep this collection organized and merge new ROMs into it. The complete source is:

#!/usr/bin/env bash
# @param {...string} $@ Input directories to merge into this collection
set -euo pipefail

# shellcheck disable=SC2064
trap "cd \"${PWD}\"" EXIT
cd "$(dirname "$0")"


# Treat every CLI argument as an input directory
INPUTS=()
for INPUT in "$@"; do
  INPUTS+=(--input "${INPUT}")
done

# Cartridge-based consoles, 1st-5th generations
npx --yes igir@latest move zip test clean report \
  --dat "./No-Intro*.zip" \
  --dat-name-regex-exclude "/encrypted|source code/i" \
  --input "./No-Intro/" \
  "${INPUTS[@]:-}" \
  `# Trust checksums in archive headers, don't checksum archives (we only care about the contents)` \
  --input-checksum-max CRC32 \
  --input-checksum-archives never \
  --patch "./Patches/" \
  --output "./No-Intro/" \
  --dir-dat-name \
  --overwrite-invalid \
  --zip-exclude "*.{chd,iso}" \
  --reader-threads 4 \
  -v

# Disc-based consoles, 4th+ generations
npx --yes igir@latest move test clean report \
  --dat "./Redump*.zip" \
  --dat-name-regex-exclude "/Dreamcast/i" \
  --input "./Redump/" \
  "${INPUTS[@]}" \
  `# Let maxcso calculate CSO CRC32s, don't checksum compressed discs (we only care about the contents)` \
  --input-checksum-max CRC32 \
  --input-checksum-archives never \
  --patch "./Patches/" \
  --output "./Redump/" \
  --dir-dat-name \
  --overwrite-invalid \
  --only-retail \
  --single \
  --prefer-language EN \
  --prefer-region USA,WORLD,EUR,JPN \
  --prefer-revision newer \
  -v

# Dreamcast (because TOSEC catalogs chdman-compatible .gdi files and Redump catalogs .bin/.cue)
npx --yes igir@latest move test clean report \
  --dat "./TOSEC*.zip" \
  --dat-name-regex "/Dreamcast/i" \
  --dat-combine \
  --input "./TOSEC/" \
  "${INPUTS[@]}" \
  --input-checksum-archives never \
  --patch "./Patches/" \
  --output "./TOSEC/Sega Dreamcast" \
  --overwrite-invalid \
  --only-retail \
  --single \
  --prefer-language EN \
  --prefer-region USA,WORLD,EUR,JPN \
  --prefer-revision newer \
  -v

npx --yes igir@latest move zip test clean \
  `# Official MAME XML extracted from the progetto-SNAPS archive` \
  --dat "./mame*.xml" \
  `# Rollback DAT downloaded from Pleasuredome` \
  --dat "./MAME*Rollback*.zip" \
  --input "./MAME/" \
  "${INPUTS[@]}" \
  --input-checksum-quick \
  --input-checksum-archives never \
  --output "./MAME/" \
  --dir-dat-name \
  --overwrite-invalid \
  --merge-roms merged \
  -v

I then copy ROMs to other devices from this source of truth.

Analogue Pocket

Note

See the full Analogue Pocket page for more detailed information.

I have this script igir_pocket_sync.sh at the root of my Analogue Pocket's SD card:

#!/usr/bin/env bash
set -euo pipefail

# shellcheck disable=SC2064
trap "cd \"${PWD}\"" EXIT
cd "$(dirname "$0")"


SOURCE=/Volumes/WDPassport4

npx igir@latest copy extract test clean \
  --dat "${SOURCE}/No-Intro*.zip" \
  --dat-name-regex-exclude "/headerless|OSTs/i" \
  --input "${SOURCE}/No-Intro/" \
  --input-exclude "${SOURCE}/No-Intro/Atari - 7800 (BIN)/" \
  --input-exclude "${SOURCE}/No-Intro/Commodore - Amiga*/**" \
  --input-exclude "${SOURCE}/No-Intro/Nintendo - Nintendo - Family Computer Disk System (QD)/" \
  --input-exclude "${SOURCE}/No-Intro/Nintendo - Game Boy Advance (e-Reader)/" \
  --input-checksum-quick \
  --patch "${SOURCE}/Patches/" \
  --output "./Assets/{pocket}/common/" \
  --dir-letter \
  --dir-letter-limit 1000 \
  `# Leave BIOS files alone` \
  --clean-exclude "./Assets/*/common/*.*" \
  --clean-exclude "./Assets/*/common/Palettes/**" \
  --overwrite-invalid \
  --no-bios \
  --no-bad \
  --single \
  --prefer-language EN \
  --prefer-region USA,WORLD,EUR,JPN \
  --prefer-revision newer \
  --prefer-retail \
  -v

That lets me create an EN+USA preferred 1G1R set for my Pocket on the fly, making sure I don't delete BIOS files needed for each core.

GameCube

Note

See the full GameCube page for more detailed information.

I have this script sd2sp2_pocket_sync.sh at the root of my GameCube SD2SP2 SD card:

#!/usr/bin/env bash
set -euo pipefail

# shellcheck disable=SC2064
trap "cd \"${PWD}\"" EXIT
cd "$(dirname "$0")"


SOURCE=/Volumes/WDPassport4

npx --yes igir@latest copy test clean report \
  --dat "${SOURCE}/Redump*.zip" \
  --dat-name-regex "/GameCube/i" \
  --input "${SOURCE}/Redump/Nintendo - GameCube" \
  --input-checksum-quick \
  --input-checksum-archives never \
  --patch "${SOURCE}/Patches" \
  --output "./Games/" \
  --dir-letter \
  --overwrite-invalid \
  --filter-regex-exclude "/(Angler|Baseball|Basketball|Bass|Bonus Disc|Cabela|Disney|ESPN|F1|FIFA|Football|Golf|Madden|MLB|MLS|NASCAR|NBA|NCAA|NFL|NHL|Nickelodeon|Nick Jr|Nicktoons|PGA|Poker|Soccer|Tennis|Tonka|UFC|WWE)/i" \
  --no-bios \
  --only-retail \
  --single \
  --prefer-language EN \
  --prefer-region USA,WORLD,EUR,JPN \
  --prefer-revision newer \
  --writer-threads 1 \
  -v

I use the trimmed NKit format for ISOs, which don't make sense to extract, so they're copied as-is. I also exclude some games due to limited SD card size.